Comet Summon – VFX Sequence
Currently working on a small VFX sequence to do a showcase of particle systems (GPU and CPU) in Unity. This is only to show recruiters that I’m capable of producing highly complex visual effects for real-time engines, I don’t plan to use them outside this showcase.
Everything seen here is a combination of Substance Designer, Photoshop, Embergen and Blender Geometry Nodes + Custom HLSL Shaders/Particle Systems
Block-out
The whole sequence is composed of three stages
- Summon
- Comet Rainfall
- Sky break sequence + meteor