Comet Summon – VFX Sequence

Currently working on a small VFX sequence to do a showcase of particle systems (GPU and CPU) in Unity. This is only to show recruiters that I’m capable of producing highly complex visual effects for real-time engines, I don’t plan to use them outside this showcase.

Everything seen here is a combination of Substance Designer, Photoshop, Embergen and Blender Geometry Nodes + Custom HLSL Shaders/Particle Systems

Block-out

The whole sequence is composed of three stages

  • Summon
  • Comet Rainfall
  • Sky break sequence + meteor
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